FUI / UI / Screen Graphics

A FUI design experimentation that was developed as part of a UX/UI Design for Video Games course led by Stephan Dube, this project involved research, ideation, design, and motion design work.

Roles
  • UI Designer
  • Visual Designer
  • Motion Designer
Tools
  • Adobe Premier
  • Adobe Illustrator
  • Adobe After Effects
Process
  • Ideation
  • Design
  • Motion Design / Editing
  • Reflection

SCREENS & COMPONENTS

REFLECTION

This project marked my initial foray into FUI design, contrasting with my usual focus on functional UI projects. It was a stimulating experience to prioritize visual aesthetics over usability, while ensuring that usability remained a crucial element in crafting a compelling design. Moving forward, I am eager to further refine my FUI designs, striving for greater realism and persuasiveness.

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