A FUI design experimentation that was developed as part of a UX/UI Design for Video Games course led by Stephan Dube, this project involved research, ideation, design, and motion design work.
This project marked my initial foray into FUI design, contrasting with my usual focus on functional UI projects. It was a stimulating experience to prioritize visual aesthetics over usability, while ensuring that usability remained a crucial element in crafting a compelling design. Moving forward, I am eager to further refine my FUI designs, striving for greater realism and persuasiveness.
Thank you for viewing my FUI / UI / Screen Graphics project!
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